Game Genie Codes -------------------------------------------------------------------------------- Killer Instinct -------------------------------------------------------------------------------- Don't Display Hits 7E111763 1 Player Always Has Combo Breaker Line 7E0EE603 2 Player Always Has Combo Breaker Line 7E0EEA03 1 Player Life Freeze 7E0D24## 7E0D26## 2 Player Life Freeze 7E0D28## 7E0D2A## -------------------------------------------------------------------------------- StarFox -------------------------------------------------------------------------------- Infinite Shield 7E039628 Infinite Nova Bombs 7E15AF01 -------------------------------------------------------------------------------- SimCity -------------------------------------------------------------------------------- Infinite Money 01BBC2FD Infinite Present Building Top Left 7E03F5## Infinite Present Building Top Right 7E03F6## Infinite Present Building Bottom Left 7E03F7## Infinite Present Building Bottom Right 7E03F8## ## 01=Mayor's House 02=Bank 03=Amusement Park 04=Zoo 05=Casino 06=Landfill 07=Police Headquarters 08=Fire Headquarters 09=Fountain 0A=Mario Statue 0B=Expo 0C=Windmill 0D=Library 0E=Large Park 0F=Train Station -------------------------------------------------------------------------------- Super Mario Kart -------------------------------------------------------------------------------- Always Small When Choosing Player 7E019201+7E10E340 Infinite Coins 7E0E0063 -------------------------------------------------------------------------------- Super Mario RPG -------------------------------------------------------------------------------- Infinite Flower Points 7EFA0C0F ## Experience Points (Use code, save, turn off code, restart game) 7FF80A## ## Coins (Use code, save, turn off code, restart game) 7FF8AF## ## Level (Use code, save, turn off code, restart game) 7EFA90## 1st Character 255 HP 7EFA91FF 2nd Character 255 HP 7EFB11FF -------------------------------------------------------------------------------- Super Mario World -------------------------------------------------------------------------------- 1P Life 7E0DBE## (00-62) [Hex] Coins Give 1UP's 7E0DBF63 1P Infinite Select Item (THESE ARE THE ITEMS YOU WILL GET WHEN YOU PRESS SELECT) 7E0DC2## 00=No Item 01=Mushroom 02=Fire Flower 03=Star 04=Feather 05=1UP Mushroom 06=Vine at top of screen (fly or high jump to reach. Climb-able, weird) 07=Fireworks (From end of game) 0A=P-Balloon (Looks like a claw/football helmet) 0B=Flying Red Coin with wings (Worth 800 points.) 0C=Flying Miscolored 1UP Mushroom with wings 0D=Flying Key with wings that KILLS YOU. 0E=Item from Glass Box that changes from Mushroom-Fire Flower-Feather-Star-Mushroom, etc. 0F=Continuous Left-Right Scrolling BONUS GAME ITEMS (You can hit them too!) 10=Right-Left Scrolling, Flying Coin Box with wings. 11=Back-and-Forth Flying Coin Box with wings. 13=Forest-Worm (Yellow thing) [ENEMY] 14=Lakitu's Cloud (Fly-able) 16=INSTANT DEATH 17=Messed-up Bird Sprites from Yoshi's Rooftop 18=Sumo-Smoke (Sumo Sprite, harmless, floats like smoke.) 1C=Helium Platform (Stand on it, it sinks and destroys blocks that you could normally stand on. Jump off, and it slowly rises.) 1D=Bubble of Sprites. DEADLY. 1E,1F,20,21,22,23,24,25=Football Player ENEMY 26=Fire Plant (Spits 4 Fire Sprinkles) ENEMY 27=Thunder-Fire-Sumo-Stomp-Guy ENEMY 29=Airbourne Hammer Brother ENEMY If you kill him, the rest will only be temporary floating platforms. 2A=Alternates (Potato-like enemy, then one in a bubble, then Potato-like enemy, etc.) 2C=BIG-Bullet-Bill Sprite (Travels Left.) 2D=Changes Scenery, Adds thunder sounds, and drops 2 invisible Mecha-Koopas. You travel behind the scenes like in Mario 3 (white block? whistle?) 2F=Drops an egg-like Mecha-Koopa 30=Makes a solid platform at the top of the screen. 32=Makes a sparky football helmet that spins in circles. ENEMY 33=Same as 32, but Bigger and slower ENEMY 34=Drops a glitchy thing whih you can kill, but it will go POOF! (Disappear from game) when it hits the ground. ENEMY 36=Makes a weird noise once in awhile. 38=Glitchy Rex (2-hit dragon) ENEMY 39=Makes a vertical *spike* that goes up and down and can squash Mario. 3B=Glitchy Ghost-Fisher (with the blue flame) ENEMY 3C=Glitchy Ghosts that turn into blocks when you look at them. ENEMY 3E=Moving Block-Track from Castle with spiky ceiling. 3F=Glitchy loose spike that falls on Mario. (Or tries) ENEMY 41=Glitchy Behind-the-scenes-Buzz-Saw-Blade 44=Diagonal Moving Lift. Glides up-right and down-left. (Counts as an enemy only if present when you cross the finish line. [Worth Coins or 1UP's] ) 45=Same as 44, but glides up-left and down-right. 46=Blue/Red Info Box. (Text pops up and tells you a message.) 48=Same as 44 & 45, only glides from left-right. 49=Glitchy Fire-Breathing thing. 4A=Turtle w/o shell that kicks shell back. ENEMY 4B=Glitchy Swooper (green bats) ENEMY 4C=REALLY GLITCHY BIG MOLE (The one you can stand on.) ENEMY 4D=Glitchy 1-second Dropping Platform 4E=Dual Floating Flying w/wings 3-brick Platforms (From the level with no floors.) 51=Regular Long gray platform the falls when you step on it. 52=Big Boo Boss (Beat this creature by throwing things at it, then you will finish the level you are in.) ENEMY 53=Turn Scenes into Night Time!! COOL!! 55=Mysterious Red Block that does nothing, but you can stand on it and punch it. 7D=Fountain of Moles (Spits moles out in any direction!) ENEMY 8D=Green Turtle without a shell. Walks off cliffs. ENEMY 8E=Red Turtle without a shell. Smart when it comes to cliffs. ENEMY 8F=Blue Turtle without a shell. Smart when it comes to cliffs. SAME AS 4A [ENEMY] 90=Yellow Turtle without a shell. Walks off cliffs. ENEMY 91=Green Turtle With Shell ENEMY 92=Red Turtle With Shell (STUPID) ENEMY 93=Blue Turtle With Shell (STUPID) ENEMY 94=Yellow Turtle With Shell (STUPID) ENEMY 95=Green Flying Turtle Horizontal ENEMY 96=Green High Jumping Turtle ENEMY 97=Red Flying Turtle Vertical ENEMY 98=Red Flying Turtle Horizontal ENEMY 99=Yellow Winged Non-Flying Turtle (STUPID) ENEMY 9B=Keyhole 9C=Potato-like ENEMY 9D=Same as 9C, but winged and hops. ENEMY 9E=Black Mole (Acts as a Green Turtle, STUPID) ENEMY A0=Red Glitchy Spikey Mole, Yoshi Bounces off of it, Mario cant stomp it STUPID ENEMY A2,A3=Fish out of Water ENEMY HARMLESS A4=Fish as if in water. Slow drop. Can Kill Mario. ENEMY A5=Fish as if in water. Fast drop. Can Kill Mario. ENEMY A8=Bouncing Pokey Head ENEMY A9=Bullet Bill (Travels Right) ENEMY AA=Glitchy Flame Spawner. ENEMY AC=Glitchy Magician Koopa AD=Dummy ENEMY (Magician's Attack (Counts as an enemy) AE=Coin (Counts as a coin, and as an enemy at the finish line) B3=REALLY Glitchy Thomp ENEMY B4=REALLY Glitchy Thimp ENEMY B5=REALLY Glitchy BIG-BOO B8=Thunderbolt-Flames from Sumo Guy ENEMY B9=Same as 8D ENEMY BC=Spring Board BD=GLITCHY Skeleton Turtle that Throw Glitchy Bones ENEMY BF=Same as BD, but doesn't throw anything and isn't STUPID -------------------------------------------------------------------------------- Zelda : A Link to the Past -------------------------------------------------------------------------------- Invulnerable 7EF36DA0 Infinite Magic 7EF36DA0 Infinite Bombs 7EF34332 Infinite Arrows 7EF37746 -------------------------------------------------------------------------------- Teenage Mutant Ninja Turtles IV: Turtles in Time -------------------------------------------------------------------------------- Infinite Rests 7E1AA099 Infinite Continues 7E1A8E09 Kill Bebop, Rock-Steady, Tokka and Rahzar with one hit 7E0A6A00 + 7E098A00 Kill all other bosses with one hit 7E091A00 Player 1 Invulnerable (Works in VERSUS Too!) 7E044A40 Player 2 Invulnerable (Works in VERSUS Too!) 7E04BA40 Infinite Time in VERSUS Mode 7E00965A Player 1 Kill Value x 100 (Every Soldier You Kill Is Worth 100 Instead Of 1) 7E1A9C99 Player 2 Kill Value x 100 (Every Soldier You Kill Is Worth 100 Instead Of 1) 7E1ADC99
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