SPINAL
LEGEND
YELLOW Keys (Ex:
or
) mean that the button must be held down for a second or 'Charged.'
BLUE Keys (Ex:
or
) mean that the button must be held down or 'Charged' BEFORE-HAND, then released at this point.
ALL MOVES, COMBOS, ETC. ASSUME YOU ARE ON THE LEFT SIDE OF THE SCREEN WITH YOUR CHARACTER FACING THE RIGHT SIDE OF THE SCREEN.
COMBO LEGEND
First, you use an OPENER. Next, an AUTO-DOUBLE (a single button you press after performing a basic move to give you extra hits.) Then, you may include some middle moves called LINKERS, followed by more AUTO-DOUBLES. Finally, you can end your combo with a FINISHER (one of the same moves you might use as an OPENER or LINKER.)
BASIC MOVES are listed under MOVES (For those of you Mortal Kombat fans who don't have the patience to learn combos.)
AJ's Favorite Combos with SPINAL
13-19 Hits (* Depends on how many skulls you have. YOU MUST HAVE AT LEAST ONE SKULL OR THE COMBO BREAK LINE TO DO THIS COMBO)
1 HIT

+
REVERSE SOUL SWIPE OPENER (Charging
for next move)
3 HITS
AUTO-DOUBLE
2 HITS(Still Charging
)
+
REVERSE SOUL SWIPE LINKER (Charging
for next move)
3 HITS
AUTO-DOUBLE
1 HIT(Still Charging
)
+
REVERSE SOUL SWIPE LINKER (Charging
for next move)
3 HITS
AUTO-DOUBLE FINISHER
DEPENDING ON HOW MANY SKULLS YOU HAVE
0-6 HITS


(Repeatedly) MULTIPLE WEAK SEARING SKULLS
SPINAL's Moves
SKELE-SWEEP
+
WEAK SKELE-SWEEP


,
SHIELD RAM


or
or
SHIELD RAM-TO-SOUL SWIPE (MUST USE MEDIUM OR FIERCE SHIELD RAM)


or
+
+
SHIELD ABSORB (Absorbs special moves and gives skulls)
+
SOUL SWIPE


REVERSE SOUL SWIPE


SEARING SKULL (Needs one skull for each)



or
or
SUPER SEARING SKULL (Needs two skulls for each)





or
or
SKELEPORT


or
or
or
or
or
(Using Kicks will teleport you to other side of opponent. Using Punches will move you closer or further away from opponent, but wont switch sides. Fierce will move you in close, Medium will move you 2 steps away, and Weak will move you far away.)
AERIAL SKELEPORT (Perform while in air. Must CHARGE
or
BEFORE jumping. RELEASE WHILE CHARGING
)


+
(Teleport to other side of opponent)


+
(Teleport to side that you jumped from)
SPINAL's Openers
WEAK SHIELD RAM +
+
= 2 HITS


,
+
WEAK SKELE-SWEEP +
= 4 HITS



,
WEAK SKELE-SWEEP +
= 4 HITS



,
WEAK SHIELD RAM +
= 4 HITS


,
MEDIUM SHIELD RAM +
= 3 HITS


,
FIERCE SHIELD RAM +
= 3 HITS


,
FIERCE SHIELD RAM +
= 4 HITS


,
SOUL SWIPE +
= 3 HITS (4 HITS if you have combo breaker line)


,
SOUL SWIPE +
= 4 HITS (5 HITS if you have combo breaker line)


,
REVERSE SOUL SWIPE +
= 3 HITS (4 HITS if you have combo breaker line)


,
REVERSE SOUL SWIPE +
= 4 HITS (5 HITS if you have combo breaker line)


,
ANY SHIELD RAM +
+
or
or
= 2 HITS


or
or
,
+
or
or
SPINAL's Linkers
REVERSE SOUL SWIPE +
= 3 HITS (4 HITS if you have combo breaker line)


,
REVERSE SOUL SWIPE +
= 4 HITS (5 HITS if you have combo breaker line)


,
SPINAL's Finishers
SKELEPORT = # OF HITS DEPENDS ON WHICH BUTTON YOU PRESS FOR THE SKELEPORT


or
or
or
or
or
WEAK SHIELD RAM = 3 HITS


MEDIUM SHIELD RAM = 3 HITS


FIERCE SHIELD RAM = 4 HITS


ANY SEARING SKULL = 1 HIT



or
or
ANY SUPER SEARING SKULL = 1 HIT





or
or
WEAK SKELE-SWEEP +
= 4 HITS



,
WEAK SKELE-SWEEP +
= 4 HITS



,
SPINAL's Combo Breaker
SKELEPORT


or
or
or
or
or
If you don't have Easy Combo Breakers ON in the options screen, then you must use the appropriate strength move to break your opponent's combo.
For instance, say Enemy Jago hits my Jago with a FIERCE WIND KICK, then uses the MEDIUM KICK (
) AUTO-DOUBLE. If I were to use a FIERCE TIGER FURY at the same time he used the
AUTO-DOUBLE, I would break his combo.
It works like rock-paper-scissors. WEAK Breaks FIERCE, MEDIUM Breaks WEAK, and FIERCE Breaks MEDIUM.
So, if I were to attack ENEMY Jago with the LASER SWORD, then use the
AUTO-DOUBLE, IF he were to use the FIERCE TIGER FURY, he would break MY combo. Also, the time to use a combo breaker is important as well. Pressing the same strength button throughout the same combo wont break it because most combos use different strength moves as they progress. (If you see a FIERCE move coming at you in the beginning, but wait until the next move of your opponent's combo and THEN try to break it with a WEAK move, chances are your opponent is going to be using either a MEDIUM move or a WEAK move by the time you realize he has changed move strengths!
YOU MUST TRY AND DECYPHER WHICH STRENGTH MOVES YOUR OPPONENT IS USING IN ORDER TO BREAK THEIR COMBOS.
Get it? Good.
SPINAL's Finishing Moves
SOUL STAB (Close)



LIGHTNING STRIKE (1-4 Steps away)



HUMILIATION (MUST HAVE 1ST LIFE BAR, 1-4 Steps Away)





Ultra Combo (Must perform as part of a combo)



Ultimate Combo (Must perform as part of a combo) SOUL STAB


